Showing posts with label decay. Show all posts
Showing posts with label decay. Show all posts

27 September 2013

A Few Weeks of Clear Skin

Dear diary, I never thought it would happen to me...

What have I been doing?
• oil-cleansing once a day, using wipes or cetaphil otherwise
• changing my pillowcase every three or four days
• witch hazel/lemon juice/aloe juice toner
• rosemary essential oil-- a few drops mixed with jojoba to cleanse or for a night-time moisturizer.
• taking zinc & vitamin C tablets

What haven't I been avoiding?
• sugar
• dairy
• fried foods
• frying foods
• makeup
• sulfate shampoos
• fancy livin'

04 May 2011

more than a handful

Yesterday was the birthday of Christina Hendricks, which occasion prompted a debate on Slog (and probably other places on the internet) about whether her breasts are real.  Hendricks is currently most famous for her role as Joan Holloway on Mad Men, a show which has been continuously and effusively praised for its artifice.  She also has the dubious privilege of being the go-to centerpiece for any hand-wringing think-pieces about body image in Hollywood, being at once almost impossibly beautiful and constructed at a scale that makes her co-workers look like snappable dolls.  This generally means that discussion of her dimensions will begin in the opening paragraph of the article itself, rather than with the first comment.

It's niggled at me for a while, this question of real breasts.   The term sounds like it ought to apply to people whose tits have been altered in the digital realm, right?  Breasts which are literally imaginary.  But no, someone whose breasts are unreal is a person who's pursued surgical implantation.

Implants are a job requirement for a bunch of female professions, let's admit that up front.  Natural breasts are untidy, usually asymmetrical, and behave like sacs of fatty tissue in motion.  Women generated with reference to some kind of Platonic ideal, as befitting fantasy industry professionals, should have breasts which remain conic as their hosts bounce around and fail to age.  And so women who want to do these jobs are gently but firmly coerced into submitting to horrifying surgery.

As a society, we tend to consider implantation (as well as less aggressive forms of fantasy-conformation, e.g.) to be dishonest, immoral.  So you have vehement fights in which one party feels they are defending the honor of a beloved figure by claiming that she would never be so awful as to physically change her body for acting, while the other party believes they're performing a public service by revealing a base fraud.


The problem is that our judgement of a real person who works in the dream factory implicitly compares her to the fantasy creations she's helped present, and the real woman--however plastic she may be--is inevitably found wanting.

02 September 2010

Mannequins with Kill Appeal

"It only got a 30?!  You're shitting me."
There's nothing for it: I've got to stump for the redemption of the film version of Silent Hill.  This is a movie, and I can't stress enough how unusual this is for me, where I had put it on in the background while I gazed into the internet but then found myself more and more drawn to the film and actually put the internet to one side altogether so I could watch it closely.  After it finished, I returned online again to look up the reviews, which I vaguely recalled being bad.  I was wrong: the reviews of this movie eviscerated it.  They are literally worse than Gothika.

I don't know if it had been a disappointing summer and all the critics were hot and angry or what, but there are far more deserving targets that received an indulgent pass while Silent Hill was getting its neck stomped.  I daresay there was an aspect of revenge in it: TriStar refused advance screenings, to mitigate an expected poor response, and critics clearly jumped at the chance to punish this behavior.  Horror is not the genre to work in if you're hung up on critical acclaim in any case, but when 28 Weeks Later, Shadow of the Vampire, and THX 1138 get scores in the 70s on Metacritic while Ravenous, Final Destination, and Saw have scores in the 40s, some metric other than quality of filmmaking is clearly being drawn on to evaluate them. 

I must say, first, that I have never played through a Silent Hill game, because they are scary and I get scared.  I can't, therefore, relate to some people's experience of the film as a betrayal of the franchise, comparing it against the film that should be there.  I have the luxury of only being able to evaluate what is there.

I NEED AN ADULT
I don't mean to argue that Silent Hill is a very good film, heavens no.  I'm quite comfortable losing that argument.  It just has much to recommend it and is, though this is faint praise indeed, a standout among video game adaptations.  The critical perspective I draw on which rewards me richly when I watch Silent Hill is a feminist critique, something that's still fairly thin on the ground in movie review circles.  It's very much a women's picture, if such a thing still exists: all of the characters save those inserted at the behest of execs are women; the horror is that classically feminist style, body horror; it doesn't use women's suffering primarily to titillate a presumed male gazer, as Gothika does; and, as in Aliens, it's not so much big dumb guns as motherhood that saves the day.  As far as I'm aware, no marketing to a specifically female demo was attempted: the trailers just about reproduce Sean Bean's role in full, the way the marketing for Scream was cut to suggest that Drew Barrymore survived the credits. 

The storyline is a regular ghost one, revenge/justice for a female victim of patriarchal violence and social ostracism, here with heavyhanded religious overtones that do little besides absolve the viewer of responsibility for the mistreatment of women unless they're a member of a Christosatanic cult.  The town and its horrors are explicitly manifestations of the psyche of this ur-victim.  Frankly, I'd rather have it that way than how supernatural elements are manifest in most horror films, where characters devised specifically to treat a protagonist's experiences of non-materialistic phenomena with skepticism are then punished for their disbelief with grisly death.  Here the grisly death is distributed much more impartially, which is always refreshing. 

The main thing going for Silent Hill outside of its feminism is its atmosphere.  All the exteriors are dampened in a gray-white mist where black ash falls from the sky like snow, and all the interiors have the perfect quality of urbex in a dying steeltown.  The town itself is based on the story of Centralia, Pennsylvania, but I can't help but think Roger Avery missed a trick (one of, you know, many) not writing it as a more explicit portal to hell.  The monsters have been designed from the principle of the uncanny valley, and I can't think of an instance where it's been used more pitch-perfectly, except maybe Gore Verbinksi's version of The Ring, another female-focused atmospheric horror. 

Generally the film is about mothers and daughters, which may explain the low level of sexualization experienced by the cherubic Radha Mitchell as main/final girl Rose.  Her companion for most of the film, Laurie Holden's Officer Cybil, has a cop-appropriate blatant lesbian image.  She's sexualized, but as a sleek muscular object along the lines of Robert Patrick halfway through unmelting himself in T2.  The rest of the film's sex is tied up in Pyramid Head, here a straightforward avatar of rape, and the mannequinesque nurses, whose forest of bared cleavage Rose has to cautiously pick her way through lest she be torn to ribbons.

"I would have liked more time with the cleavage nurses
and less with the religious fanatics."
Now, I think Tycho's a hundred percent correct when he says that the style of the film evokes the style of video games.  I've seen just about all the video game movies, and I've played a fair amount of survival horror, and I've seen a fuckton of cutscenes.  And the quality of cutscenes is this: they contain a lot of bad, clunky exposition, and they contain a lot of visual spectacle.  Their function is to provide a break in the action which briefly suspends the player's control in the interest of advancing the plot.  Silent Hill retains the cutsceneness closely enough that I kept feeling like I ought to be pressing X.

I don't put much stock in the idea of faithfulness as a measure of the quality of an adaptation--who wants to hear a cover of a song identical to the original, anyway?--but I have love for films that have love for their source.  Christopher Gans spent years trying to obtain the rights to Silent Hill, going so far as to create his own fan-film scored with the Silent Hill soundtrack and send it to the game's creators.  Aided by this purity of feeling, he's produced something that expresses the spirit of, if not the games themselves (for how can I judge that), the medium and the genre they spring from.  The whole idea of survival horror is that you are resource-poor and nearly powerless in a landscape designed to do you harm, and from themes to sets to characters, the movie carries this idea through wonderfully. 

I can't say I don't feel a little hurt that Silent Hill was panned so especially badly, because the symbolic language it used was so close to my own experience of feminine terror, and so keenly expressed.  When I read through mainstream reviews, I can see that none of that has come through for most reviewers, and as usual with an adaptation (especially from a devalued medium), a number of them have felt free to just make shit up to pretend familiarity with the source, like when Roger Ebert wrote that the brilliant colors of From Hell closely evoked the graphic novel.*  Fans of the game are also very angry at the ways in which it differed from the movie that happened in their minds, but that kind of bitching has been easier to write off since Watchmen.  When I look at amateur reviews, such as this one from the Bechdel Test site, though, I get the feeling that I'm not the only one who sees the value in it. 

"30, though!  What the fuck."
*Maybe I am conflating him with a different critic, but I swear that someone said this, and Ebert is a critic I have no real issue with slandering in a post that touches on gaming. 

27 August 2010

dreams and the Internet are similar

I didn't know Satoshi Kon.  I suppose that's obvious, but all the same it makes me uncomfortable to eulogize someone based only on his public face.  I've seen nearly all of what he made, though (with the exception of Paranoia Agent and Tokyo Godfathers, which in such a small filmography is a fairly big gap), from Magnetic Rose to Paprika.  I'll tell you this.  The impression he left with every film I saw was of an upward trajectory.  Is it ghoulish to say I wanted to see his very best, to see when he would naturally stop improving his art and exploring his visions, before he died?  I just don't think the body of anime will be as good as it would have been if he'd gotten to become an old granddaddy like Miyazaki. 

23 July 2010

On Hedonism

My favorite thing about Jennifer's Body--in which Karyn Kusama and Diablo Cody attempt to remake Mean Girls as Buffy the Vampire Slayer and end up with an affected, irritating Ginger Snaps--is the opening scene in which Megan Fox scratches a scab and chews on her hair.  Fox is, in the film as in life, an exqusitely crafted product machine-tooled to the sexual specifications of an aggregated audience of women-fanciers, and despite my knowledge of this, I can't help but enjoy seeing her walk around and even occasionally talk in films where she has not been tinted orange in post-production.  There's something going on with Jennifer's sexual power and demonic energy and physical perfection all waxing and waning together month by month, but I'll be damned if I can tease it out of the web of pointless homoeroticism and immediately dated cultural references.  Anyway, some part of the film's point, whatever that may be, is about the physicality of bodies, and the relative frailty and impermanence of even the most perfect ones.  Moon, too. 

I think I love my body just about as much as is humanly possible for a young woman of this era who doesn't exercise (hence my project of extensively documenting it), but I still get Kafka-esque heebie jeebies from many of the realities of being a consciousness in a big gestalt of semi-autonomous cells, not all of whom share my genetic material.  Sometimes my teeth just hurt for no reason, and I'm always biting the inside of my mouth.  My toenails--are they getting ingrown?  Was there always this much hair?  Does my nose look bigger when I wake up than it did when I went to bed?  Is sitting causing my ass to atrophy?  Why is all this body fat distributed as cellulite instead of smooth curvilinear forms, anyway?  Must my breasts be asymmetrical?  What happened to all the coins and paper and hair and peach pits I ate?  And my skin!  What the fuck!  I'm not even going to go into what goes on in my perineal area, suffice to say that popcorn is a sometimes food.  And as if that wasn't enough to worry about, I'm freaking mortal as well!

Keeping this in mind, it is often difficult not to eat all the cheese I want.

26 June 2010

U G L Y

Just as there is no happy ending, but only an early ending, there is no beautiful woman, but only a woman edited for content.